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VR For Stroke Recovery: Can Mind-Controlled VR Games Help?

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VR For Stroke Recovery: Can Mind-Controlled VR Games Help?

Virtual reality (VR) technology is advancing in leaps and bounds, with the potential to transform a range of fields from gaming to healthcare. One exciting new development is the use of mind-controlled VR For Stroke Recovery in patients.

A neurotech firm called Cogitat is at the forefront of this technology, developing a system that can translate human brain activity into actions in virtual reality. By wearing a prototype headset, users can carry out basic actions in VR by thinking about them, rather than physically moving. This technology has already been trialed on stroke patients, with positive results.

In this article, we explore the potential of mind-controlled VR games in stroke rehabilitation, the technology behind it, and the challenges that lie ahead.

The Potential of Mind-Controlled VR Games for Stroke Rehabilitation

Following a stroke, patients often face difficulties in motor function and mobility. Rehabilitation exercises are essential to help patients regain strength and mobility, but it can be demotivating when progress is slow or non-existent.

Cogitat’s mind-controlled VR games aim to make rehabilitation more engaging and stimulating for stroke patients. By imagining moving their hands and seeing a virtual hand move on the screen, patients can be motivated to continue with their physiotherapy exercises. This technology could revolutionize stroke rehab, making it more effective and fun.

The Technology Behind Mind-Controlled VR Games

Cogitat’s system works by translating motor skill signals from the user’s brain into actions in virtual reality. This is achieved through a prototype headset that can pick up brain activity and convert it into virtual movements. While Elon Musk’s Neuralink is developing a similar concept, Cogitat’s system works on top of the head rather than inside it.

Challenges in Neurotech Development

Developing neurotech is not without its challenges. Experts are still learning about brain activity, which varies from person to person and changes throughout the day. This means any brain activity reading systems require continual recalibration.

Cogitat is training its technology on a database of hundreds of volunteers to speed up the calibration process. The company is also focusing only on the tech behind the system, while other companies are creating their own hardware. Despite these challenges, Cogitat expects to have a working model of its technology within the next 12 months.

The Future of Mind-Controlled VR Games for Stroke Recovery

The potential of mind-controlled VR games in stroke rehab is vast. As the technology advances, it could eventually allow people with brain injuries to control phones or computers remotely. However, it is important to note that this technology is still in the developmental stages, and there are many challenges that need to be overcome.

Conclusion: VR For Stroke Recovery

Cogitat’s mind-controlled VR games offer an exciting new way to improve stroke rehabilitation. By making physiotherapy exercises more engaging and motivating, patients could recover more quickly and more fully. While there are challenges in developing this technology, the potential benefits make it worth pursuing. The future of neurotech is bright, and the possibilities are endless.

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